Lead Game Designer. Mechanics, Game Feel, Systems & Combat Specialist.
9+ Years Shipping PC & Console titles.
I’m currently a Lead Game Designer at PlaySide Studios, championing the vision and execution of multiple PC and Console projects while mentoring a talented team of designers. My work sits at the intersection of direction and design, striving to shape cohesive game experiences where mechanics, tone, pacing, and player expression all move with purpose.
Most recently, I served as Game Director on KILL KNIGHT, leading its creative vision and shaping its combat language, mechanical depth, and distinctive intensity from concept through release.
Click the images below for more on my work!
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Prototypes & Minigames made during spare time to demonstrate & explore various ideas.
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Mobile games I fully conceptualized & directed or designed during the early days of Playside Studios. Although I learned mobile from scratch for the job, these games taught me a lot about rapid prototyping, player retention, deep economies, progression, working with international stakeholders, and lots more. Typically these games were shipped in 3 months or less each.
















