Lead Game Designer. Direction, Mechanics, Game Feel, Systems & Combat Specialist.
10+ Years Shipping PC & Console titles.
Currently Senior Game Designer at WolfEye Studios, working alongside an extremely passionate and experienced international team, I’m championing & executing the design vision of an ambitious retro sci-fi first-person action RPG coming to PC & Consoles.
Previously working at PlaySide Studios, I designed & directed a broad range of projects across a range of genres (FPS, RTS, MMO, Third Person, Arcade) for PC, Consoles, VR & Mobile, while mentoring and growing a talented team of designers. My work often sat at the intersection of direction and design, striving to shape cohesive game experiences where mechanics, tone, pacing, and player expression all moved with purpose. Most recently, I served as Game Director on KILL KNIGHT, leading its creative vision and shaping its combat language, mechanical depth, and distinctive intensity from concept through releasing to Overwhelmingly Positive reviews on Steam.
Prior to that I’d co-founded an indie studio and shipped an intense first person action game called DESYNC.
Please click the images below for more on my work!
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Prototypes & Minigames made during spare time to demonstrate & explore various ideas.
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Mobile games I fully conceptualized & directed or designed during the early days of Playside Studios. Although I learned mobile from scratch for the job, these games taught me a lot about rapid prototyping, player retention, deep economies, progression, working with international stakeholders, and lots more. Typically these games were shipped in 3 months or less each.

















