Hello and thanks for visiting!
I’m a game designer with several years of professional industry experience. While my main work lies in game design, I also completed a bachelor degree in games programming, and love getting into the nitty gritty making fun and playable experiences to show off ideas. I am currently a lead game designer at Playside Studios, working on several exciting PC projects, both released and unannounced. I also make games at my indie studio, FOREGONE, where I shipped a creative first person shooter called DESYNC on PC.
I focus mostly on designing harmonious gameplay mechanics, systems, and great game feel. I like to do combat, level, and narrative design too. I have experience mentoring designers, leading teams, and championing game direction. I try to dabble in all aspects of game design and often find myself doing a bit of everything.
Click the images below for more info on my work!



Single player projects that explore mechanics, ideas and stories that were interesting. I worked on most of these projects as a way to improve and practice my skills to enter the game industry, however some are recent and I still enjoy making micro games.
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Mobile Games made during my time as a game designer at Playside Studios. Although I had to learn mobile from scratch, I went on to have massive success in the space, culminating in Animal Warfare which made the studio many millions of dollars and downloads, spawning over 4 spin-off games using my design and systems as the template.






Projects that were made while studying programming back in the day!
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