
I’m a game designer and sometimes game programmer that has a long history with, and undying passion for: videogames, problem solving, and bringing ideas to life with playable prototypes and comprehensive concept docs. I highly value the power of collaboration and building teams that love each other as much as they love the project. I’ve have been fortunate to work with many amazing people who have written thoughtful recommendations on LinkedIn.
I used to compete professionally in FPS games like WarSow, Counter-Strike: Source, Quake, Team Fortress 2, and Unreal Tournament. Within game development this has given me a sharp edge when creating challenging, deep, and highly replayable game systems. Outside of game development I’ve written a couple of reviews for an Australian games magazine PCPowerplay, and have also written several articles for Australian critique website Sneaky Bastards on various stealth & tactics games.
Most importantly, this is my dog, Moya. She just turned 1 year old and is a princess of joy.


Feel free to reach out any time!


