
Animal Warfare was an idea I had when asked to spin up a new original IP. I prototyped a demo in a few days. The studio saw the fun immediately, so we put together a small strike team and began full production, shipping the game in a few months.
Animal Warfare went on to have massive success, hundreds of millions of downloads, and made tens of millions of dollars for the company. Currently sitting on a 4.8/5.0 rating on the App Store, which is extremely high for a mobile game. It was reskinned several times by the company (Toy Warfare, Battle Simulator Warfare, Jurassic Warfare) and continues to be a profit leader.
Roles:
Lead Game Designer
Level Designer
Technical Designer