
Ghost Pop! began as one of many concepts I’d mocked up as a minigame for a larger project. After prototyping the basics of the game one afternoon, the team enjoyed it so much that the company decided to turn it into a full new IP instead.
Our small team consisted of a programmer, an artist, and a junior producer, with some help coming along from other parts of the studio in the form of art polish. During development I worked closely with the team, detailing the initial vision, describing my expectations, developing the enemies and encounters, and keeping the design clear with extensive documentation.
Although the game is simple, there is actually a fairly decent amount of moving parts that could have tripped us up if they weren’t carefully planned from the outset.
Ghost Pop! was featured by Apple on release week in the large uppermost banner, held a tournament at PAX East, and is currently sitting at a high 4.7/5.0 rating on the App Store.
Roles:
Lead Game Designer
Level Designer
Technical Designer