MOUSE: P.I. For Hire is an action-packed first-person shooter that draws inspiration from the classic cartoons of the 1930s. Its black and white rubber hose visuals are drawn by hand, frame by frame, delivering a striking vintage aesthetic.

Working closely with FUMI’s Lead Game Designer & Level Designers for a period of 6+ months, I managed a team of passionate Game Designers & Level Designers where we contributed heavily to every design aspect to bring out the best of the game.

My work & collaboration included;

  • Redesigning & managing the building of every Boss in the game within tight scope & deadlines
  • Giving & following through on critical game design feedback from a Publisher perspective
  • Improving overall Combat quality & difficulty balancing
  • Enemy AI improvements
  • Reworking the base Player Controller & Movement Abilities from scratch with internal Programmers
  • Adding important Game Feel flourishes in-sync with the game aesthetic and tone
  • Reworking Levels & Enemy Encounters for improved flow and balancing
  • Adding features such as the Kick (Kicking barrels & kicking open doors)

MOUSE: P.I. For Hire releases in April 2026 and currently has 1.2 million wishlists, so I can’t talk too much about the details!

Please see the publicly available videos below.